Archive for sorgel-lee-riordan

To All The Folks I Labored with, On Labor Day, 2010

Since I started my career in 1972, I’ve worked for seven companies, including four that I founded and owned:

Sorgel-Lee Team from Baseball Card

The Sorgel-Lee Team, circa 1981

  • Sorgel-Lee Riordan (aka Sorgel-Lee Multimedia, Sorgel-Lee, and, after I left, Sorgel Studios)
  • Brien Lee & Company
  • Video Images
  • Visuals Plus
  • TVL
  • Brien Lee Creative Solutions
  • Brien Lee VideoStory

In all of these, I had hiring and firing responsibilities.

Most of these were in Milwaukee, with branches or side trips into the Chicago market, as well as New York / New Jersey market, where I am sitting now.

It’s a beautiful, temperate, sunny labor day morning. I’m sitting on the back porch typing, and thinking about a labor day with high unemployment rates and so little corporate reinvestment, in either equipment, outside services, or hires.

I’m looking over a nearly 40 year career and thinking about all the people that made it possible– the staff “laborers” who wrote scripts, mounted slides, directed shows,

First Creative Solutions Team

Creative Solutions Team, circa 2001

Mark Augustine & friend

Mark Augustine & friend

went on shoots, retyped scripts, cursed at computers, mixed soundtracks, edited video or film, and developed trusting clients. The people who were on the 24 hour edit benders, some miles from home, miles from the security of s normal job, who made me and our clients look so good. There were hundreds– we hired when the people were right, not the economy.

I think of creative suppliers who took our ideas and melded them into music, or animations, or dramatic footage, and the young “kids” with no resumes we hired who later became superstars in their own right. I’m proud of that.

I’m not going to name names. But do the math– one person was with me for 17 years, helped launch a branch in New York City, and worked on some of the earliest interactive video in history. A few others were with me for five years plus– including one person who pronounced s/he never stayed at one place for more than a year or

two. I guess we kept things interesting. I know we always trusted out employees’ talents.

As time flew by, some went on to start their own companies, or launch new careers in various new fields of endeavor.

They all had once thing in common– they took the work “labor” seriously. They worked hard. Beyond the call of duty. The learned lots, added much, and almost always

Amy Hansmann, Dan Ramsey

Amy and Dan edit a Walgreens spectacular

became better than me at their particular creative specialty.

I also had remarkable business partners over the years. But that’s a different story.

Here’s to hard work and hard workers. Happy labor day, and thank you, fellow workhorses.

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For the Uninitiated, a Sample of a “Slide Show”


We Move Audiences from brienlee on Vimeo.

This show was produced as a "9 on 1", i.e., nine projectors on a single screen. The projectors were controlled by the AVL Eagle, an early desktop computer that featured a language that told various projectors and dissolve units what to do. (see article below)

If you’d like to see more samples of past and current work, click on the "brienlee" above.

Lessons from Slide Shows (and I don’t mean PowerPoint)

Ek1
I started my career creating slide shows. Not slide talks, speaker support, vacation slide presentations, or charts and graphs, but actual shows. Pictures. Script. Soundtrack. All synced together.

It was called sync-to-sound, and it replaced 16mm film as the medium of choice for business to business and business to consumer (point of sale) audio-visual communications.

Slide Shows were born of an economic necessity. Film was becoming increasingly expensive to produce (especially during the economic recession of the 70′s), and clients had no lower cost alternative for audio-visual messaging (there were filmstrips, but they were never a very satisfactory solution. Why is another tale for another time. In fact, go to www.avsquad.com for more background.)

From our standpoint, we couldn’t afford to make films. But we wanted to make "shows". So we tried a new technology at the time, the Kodak Carousel Slide Projector (2 of them actually), a "dissolve unit", which made one projector’s slide appear to fade into the other projector’s slide before advancing the slide tray, a two-track tape recorder and a "pulse unit", which made low 60 MHz tones that were recorded on one track of the tape when we hit the remote, thus recording when we wanted to change the slides.

On the other track of the tape was– the soundtrack.

For all of the rigmarole described above, the heart of the show was actually the soundtrack. While we couldn’t make movies, we could create a soundtrack that made our slide show sound just like a movie.

The soundtrack became the blueprint for the show. There were words, or interviews, or both. There was music– lots of it. Sound effects, to create the illusion of synchronous sound. And all of it mixed into a carefully paced beginning, middle and end.

Once the soundtrack was perfect– and this included anticipating where slide "sequences" would be, leaving music up for 10 or 20 seconds or whatever– we then took our rough slide edit, refined it against the sound track, loaded the trays and did the final "pulsing"– making the images match the music, sounds, words, etc. It was rare that we would go back and change a soundtrack. When the track felt right, we knew the show was right. We’d re-edit the pictures, add pictures, subtract pictures to match the sound.

The reason was the very limitations of the visual medium we employed. And that limitation taught us all a lot.

As audio genius and author Tony Schwartz one said, "You can close your eyes but you can’t close your ears."

We view single streams of visuals, but hear multiple streams of audio. Audio provides the emotion, information, and persuasion. Pictures provide the proof.

Eagle1
Eventually, more visual firepower became available, and companies like us felt we had to keep up with the technology. Heaven forbid a competitor announced they had the new TurboBlaster 2000 before we did.  It was simple marketing. In slides, we added animation stands, multiple banks of computer controlled projectors, even computer graphics. To pay for all that stuff, we were soon doing projects we didn’t like, including speaker support. We had gone a far cry from a camera and a tape deck– to me it seemed the tail was wagging the dog.

So I moved into video with a camera and a simple cuts-only edit system. Once again the soundtrack did its thing. People raved about our work. If we needed graphics, we brought our edits to a "post house" and layered fancy graphics on top. We were cost competitive and told better stories through incredible editing to the soundtrack, thanks to our low-tech slide show training and our journalistic love of storytelling.

But as video gear became more affordable, as presentation gear and software (PowerPoint) became plentiful, and as the Avids began rolling off the assembly line, the  promise of a competitive edge combining non-linear video editing, computer graphics, animation capability, and  audio sweetening beckoned. And many of my brethren were swayed by that siren call. They were competitive for a few months, then discovered the piper must be paid.  Overhead drove them into editing services, computer graphic support, cd-rom and videotape duplication and other kinds of work that had nothing to do with telling stories, and everything to do with  meeting the monthly "nut."

 

Today, a young person can be in the video business– turnkey capability, mind you– for between $5,000 and $10,000– maybe even less. A good camera and a software-loaded desktop editing system is all you need. The editing program of choice is sold by a consumer computer company (Apple.)  Most kids coming out of colleges or tech schools can make computer graphics that would make the NFL blush. The big production companies with large overhead are gone.

We can afford the toys.

Finalcutpro

But toys don’t tell stories. And even colleges and tech schools are more concerned these days with glitz and glamour than the hard-core, straight forward work of being intellectually creative. (Colleges have to market, too.)

But to me, communications success remains simple. Assess a problem. Design a solution. Discover a story. Tell the story in a compelling way. Move an audience to act. How much you pay for a real audience response should have nothing to do with toys and everything to do with talent.

See, the technology has NOTHING to do with moving audiences. Ask me what kind of editing system I use and I will look at you cross eyed. Obviously, you don’t have a clue the difference we can make for you, or you wouldn’t ask that question (Sony Vegas and Final Cut Pro, by the way).

My slide-show era business partner, Ric Sorgel, was an extraordinary photographer. We always laughed when we were pitching someone with a sample of our work and the first question they asked was "What kind of camera do you use?"  And yet, that’s the kind of thinking that’s prevalent today.

If I go buy an Avid and I can be like George Lucas. Right?

Standing0

Our success in this business has never been about any one component or tool; it has been about the design, scripting, pacing, and persuading that today still starts with what you hear.

Toys change. But the story stays the same.

Thanks,

Brien Lee